| Action | Summary |
| ------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [[Attack]] | Attack with a weapon or an [[Unarmed Strike]]. |
| [[Dash]] | For the rest of the turn, give yourself extra movement equal to your Speed. |
| [[Disengage]] | Your movement doesn't provoke [[Opportunity Attacks]] for the rest of the turn. |
| [[Dodge]] | Until the start of your next turn, [[Attack Roll\|Attack Rolls]] against you have [[Disadvantage]], and you make [[Dexterity Saving Throw\|Dexterity Saving Throws]] with [[Advantage]]. You lose this benefit if you have the [[Incapacitated]] condition or if your Speed is 0. |
| [[Help]] | Help another creature's ability check or [[Attack Roll]], or administer first aid. |
| [[Hide]] | Make a [[Dexterity]] ([[Stealth]]) check. |
| [[Influence]] | Make a [[Charisma]] ([[Deception]], [[Intimidation]], [[Performance]], or [[Persuasion]]) or [[Wisdom]] ([[Animal Handling]]) check to alter a creature's attitude. |
| [[Magic Action\|Magic]] | Cast a [[Spell]], use a magic item, or use a magical feature. |
| [[Ready]] | Prepare to take an [[Action]] in response to a trigger you define. |
| [[Search]] | Make a [[Wisdom]] ([[Insight]], [[Medicine]], [[Perception]], or [[Survival]]) check. |
| [[Study]] | Make an Intelligence ([[Arcana]], [[History]], [[Investigation]], [[Nature]], or [[Religion]]) check. |
| [[Utilize]] | Use a nonmagical object. |
| [[Improvising an Action]] | When you describe an [[Action]] not detailed elsewhere in the rules, the DM tells you whether that action is possible and what kind of roll you need to make. |