Some magic items require a creature to form a bond with them before their magical properties can be used. This bond is called [[Attunement]], and certain items have a prerequisite for it: - If the prerequisite is a [[Class]], a creature must be a member of that [[Class]] to attune to the item. - If the class is a spellcasting class, a monster qualifies if that monster has spell slots and uses that class’s spell list.) - If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. > [!example] Example > A magic shield that requires attunement provides the benefits of a normal shield to a creature not attuned to it, but none of its magical properties. #### Attuning to an Item Attuning to an item requires a creature to spend a [[Short Rest]] focused on only that item while being in physical contact with it. > [!INFO] Roleplay > This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity, the player can decide. If the [[Short Rest]] is interrupted, the [[Attunement]] attempt fails. Otherwise, at the end of the [[Short Rest]], the creature gains an intuitive understanding of how to activate any discovered magical properties of the item, including any necessary command words for those properties. --- > [!Failure] Attunement Limitations > - A creature can't attune to more than one copy of an item at a time. > - For Example, a creature can't attune to more than one [[Ring of Protection]] at a time. > - A creature can't attune to more than one type of item per slot on the creature. (see [[Player Character Attunement Slots]]) > [!Danger] Losing Attunement > - A creature's attunement to an item ends if the creature no longer satisfies the prerequisites for attunement. > - A creature's attunement fails if the item has been more than 100 feet away for at least 24 hours. > - A creature's attunement fails if the creature dies. > - A creature's attunement fails if another creature attunes to the item. > - A creature can also voluntarily end attunement by spending another short rest focused on the item, unless the item is [[Cursed]].