Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as [[#Blinded]], are impairments, but a few, such as [[#Invisible]], can be advantageous.
A condition lasts either until it is countered (the [[#Prone]] condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't.
The following definitions specify what happens to a creature while it is subjected to a condition.
## Blinded
![[Blinded]]
## Charmed
![[Charmed]]
## Deafened
![[Deafened]]
## Exhaustion
![[Exhaustion]]
## Frightened
![[Frightened]]
## Grappled
![[Grappled]]
## Incapacitated
![[Incapacitated]]
## Invisible
![[Invisible]]
## Paralyzed
![[Paralyzed]]
## Petrified
![[Petrified]]
## Poisoned
![[Poisoned]]
## Prone
![[Prone]]
## Restrained
![[Restrained]]
## Stunned
![[Stunned]]
## Surprised
![[Surprised]]
## Unconscious
![[Unconscious]]