Conditions alter a creature's capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as [[#Blinded]], are impairments, but a few, such as [[#Invisible]], can be advantageous. A condition lasts either until it is countered (the [[#Prone]] condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition. If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition's effects don't get worse. A creature either has a condition or doesn't. The following definitions specify what happens to a creature while it is subjected to a condition. ## Blinded ![[Blinded]] ## Charmed ![[Charmed]] ## Deafened ![[Deafened]] ## Exhaustion ![[Exhaustion]] ## Frightened ![[Frightened]] ## Grappled ![[Grappled]] ## Incapacitated ![[Incapacitated]] ## Invisible ![[Invisible]] ## Paralyzed ![[Paralyzed]] ## Petrified ![[Petrified]] ## Poisoned ![[Poisoned]] ## Prone ![[Prone]] ## Restrained ![[Restrained]] ## Stunned ![[Stunned]] ## Surprised ![[Surprised]] ## Unconscious ![[Unconscious]]