In combat, characters and monsters are in constant motion, often using movement and position to gain the upper hand. On your turn, you can move a distance up to your speed. You can use as much or as little of your speed as you like on your turn, following the rules here. Your movement can include jumping, climbing, and swimming. These different modes of movement can be combined with walking, or they can constitute your entire move. However you’re moving, you deduct the distance of each part of your move from your speed until it is used up or until you are done moving. The “[Special Types of Movement](https://www.dndbeyond.com/sources/phb/adventuring#SpecialTypesofMovement)” section in [chapter 8](https://www.dndbeyond.com/sources/phb/adventuring) gives the particulars for jumping, climbing, and swimming. ## Breaking up Your Move ![[Breaking up Your Move]] ## Difficult Terrain ![[Difficult Terrain]] ## Being Prone ![[Being Prone]] ## Moving Around Other Creatures ![[Moving Around Other Creatures]] ## Flying Movement ![[Flying Movement]] ## Creature Size ![[Creature Size]]