An [[Aetherized]] weapon houses highly refined shards of [[Aetherite]] within them.
Typically, these come in the form of fully enclosed [[Aetherite]] gas chambers for ranged weapons (such as [[Arcane Firearms]]) or Aetherite Chambers with crystals within them (which can be swapped out) for melee weapons. Ranged weapons with this property do not need ammunition, or need to be loaded, but they do run the risk of overheating.
[[Aetherized]] weapons use charges to denote how many times they can fire before overheating, written within parenthesis after the property.
Charges are regained at a rate of 1 per minute. This can be made faster by cooling the weapon.
Any character proficient in the weapon that picks up the weapon immediately knows how many charges remain within the weapon.
> [!EXAMPLE] Example
> An Arcane Rifle with Aetherized (10) can make 10 attacks before overheating.