A [[Long Rest]] is a period of extended downtime - at least 8 hours - available to any creature. During a [[Long Rest]], you sleep for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.
During sleep, you have the [[Unconscious]] condition. After you finish a [[Long Rest]], you must wait at least 16 hours before starting another one.
**Benefits of a Long Rest.** To start a [[Long Rest]] you must have at least 1 [[Hit Points|Hit Point]]. When you finish the rest, you gain the following benefits:
**Regain All HP.** You regain all lost [[Hit Points]] and all spent [[Hit Dice|Hit Point Dice]]. If you [[Hit Points|Hit Point Maximum]] was reduced, it returns to normal.
**Ability Scores Restored.** If any of your [[Using Ability Scores|Ability Scores]] were reduced, they return to normal.
**Exhaustion Reduced.** If you have the [[Exhaustion]] condition, its level decreases by 1.
**Special Feature.** Some features are recharged by a [[Long Rest]]. If you have such a feature, it recharges in the way specified in its description.
**Interrupting the Rest.** A [[Long Rest]] is stopped by the following interruptions:
- Rolling [[Initiative]]
- Casting a spell other than a cantrip
- Taking any damage
- 1 hour of walking or other physical exertion
If you rested at least 1 hour before the interruption you gain the benefits of a [[Short Rest]].
You can resume a [[Long Rest]] immediately after an interruption. If you do so, the rest requires 1 additional hour per interruption to finish.