When you attempt to influence someone through overt threats, hostile actions, and physical violence, the DM might ask you to make a [[Charisma]] ([Intimidation](https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Intimidation)) check.
Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.