| Casting Time | Cost | Duration | | ------------ | --------------------------------------------- | -------- | | 1 [[Action]] | 1 [[Spelldriving Points\|Spelldriving Point]] | 1 minute | You ward the ship against attack. For the duration of the mode, any creature that targets the ship with an [[Attack]] or a harmful [[Spell]] must first make a [[Wisdom Saving Throw]] against your spell save DC. If the [[Attack]] or [[Spell]] comes from an Airship, the ship’s [[Airship Captain|Captain]] must make the saving throw. On a failed save, the creature must choose a new target or lose the [[Attack]] or [[Spell]]. This mode doesn’t protect the warded ship from area effects, such as the explosion of a [[Fireball]]. If the ship or its crew make an [[Attack]] or cast a [[Spell]] that affects an enemy creature, this mode ends.