Characters proficient in [[Spelldriving]] can use their [[Spelldriving Points]] to drive, control, or defend the air-ships via special effects known as [[Spelldriving Modes]]. The [[Spelldriving Modes]] available to [[Spelldriving|Spelldrivers]] are listed below.
As long as you are proficient in [[Spelldriving]], you know all the modes available and do not need to learn or prepare new modes. As long as you have the required number of spelldriving points in your [[Spelldriving Points|Spelldriving Point Bank]], you may use any [[Spelldriving Modes|Spelldriving Mode]].
> [!WARNING] No Doubling.
> An Airship cannot gain the benefits from two or more instances of the same [[Spelldriving Modes|Spelldriving Mode]].
> [!INFO] Function as Spells.
> [[Spelldriving Modes]] count as [[Spells]] for the purposes of function. For example, they can be [[Counterspell|Counterspelled]]. The [[Spelldriving Modes]] level is determined by multiplying the number of [[Spelldriving Points]] used to activate the mode by 2.
### List of Modes
#### Accelerate
![[Accelerate]]
#### Disguise Ship
![[Disguise Ship]]
#### Force Barrier
![[Force Barrier]]
#### Full Power
![[Full Power]]
#### Invisibility
![[Invisibility Spelldriving Mode|Invisibility]]
#### Jetstream Bubble
![[Jetstream Bubble]]
#### Locate Jetstream
![[Locate Jetstream]]
#### Momentum
![[Momentum]]
#### Protection
![[Protection Spelldriving Mode|Protection]]
#### Shields
![[Shields]]
#### Spell Cannon
![[Spell Cannon]]
#### Vortex
![[Vortex]]