Characters proficient in [[Spelldriving]] can use their [[Spelldriving Points]] to drive, control, or defend the air-ships via special effects known as [[Spelldriving Modes]]. The [[Spelldriving Modes]] available to [[Spelldriving|Spelldrivers]] are listed below. As long as you are proficient in [[Spelldriving]], you know all the modes available and do not need to learn or prepare new modes. As long as you have the required number of spelldriving points in your [[Spelldriving Points|Spelldriving Point Bank]], you may use any [[Spelldriving Modes|Spelldriving Mode]]. > [!WARNING] No Doubling. > An Airship cannot gain the benefits from two or more instances of the same [[Spelldriving Modes|Spelldriving Mode]]. > [!INFO] Function as Spells. > [[Spelldriving Modes]] count as [[Spells]] for the purposes of function. For example, they can be [[Counterspell|Counterspelled]]. The [[Spelldriving Modes]] level is determined by multiplying the number of [[Spelldriving Points]] used to activate the mode by 2. ### List of Modes #### Accelerate ![[Accelerate]] #### Disguise Ship ![[Disguise Ship]] #### Force Barrier ![[Force Barrier]] #### Full Power ![[Full Power]] #### Invisibility ![[Invisibility Spelldriving Mode|Invisibility]] #### Jetstream Bubble ![[Jetstream Bubble]] #### Locate Jetstream ![[Locate Jetstream]] #### Momentum ![[Momentum]] #### Protection ![[Protection Spelldriving Mode|Protection]] #### Shields ![[Shields]] #### Spell Cannon ![[Spell Cannon]] #### Vortex ![[Vortex]]