### Summary
The [[Airship Captain]] is the airship’s executive decision maker. It is the Captain’s duty to ensure that all of the ship’s operations run smoothly and coherently. They are also the face of the ship and must represent the interests of the crew, passengers, and cargo both externally and internally.
The Captain controls the [[Airship Mechanics#Action Allowance|Airship's Action Economy]] in combat, with input from the crew of the ship.
The Captain should possess strong Charisma-based skills such as [[Intimidation]] or [[Persuasion]], and should be of reasonable [[Intelligence]] for the sake of piloting the ship and understanding its various functions.
### Role Proficiencies
![[Airship Role Proficiencies]]
#### Captain Role Proficiencies
In addition to the Proficiencies below, the [[Airship Captain]] can make an [[Ability Check]] to command the crew, influence a decision being made by a group, or boost the morale of the crew. If the captain is already proficient in the requisite skill to make the check, their [[Proficiency Bonus]] is instead doubled for that check. The check can not benefit from more than one feature (such as [[Expertise]]) that doubles the [[Proficiency Bonus]].
| Character Level | Role Proficiency | Captain's Actions |
| :-------------: | --------------------------------------------- | :---------------: |
| 1st | [[Captain's Actions]], [[Captain's Familiar]] | 2 |
| 5th | [[Rousing Speech]], [[Notoriety]] | 3 |
| 11th | [[Legendary Requisition]], [[Evasive Action]] | 4 |
| 17th | [[We Brave Few]], [[Fire at Will!]] | 5 |
##### Captain's Actions
![[Captain's Actions]]
##### Captain's Familiar
![[Captain's Familiar]]
##### Rousing Speech
![[Rousing Speech]]
##### Notoriety
![[Notoriety]]
##### Legendary Requisition
![[Legendary Requisition]]
##### Evasive Action
![[Evasive Action]]
##### We Brave Few
![[We Brave Few]]
##### Fire at Will!
![[Fire at Will!]]