You activate a powerful field of magical interference, masking your ship’s presence from detection. Once per [[Long Rest]], you can create a ***Black Zone*** around the airship, extending up to a 1-mile radius for 10 minutes. Within this zone:
- The airship becomes undetectable by magical or mundane means, including scrying, radar, and divination spells such as _[[Detect Magic]]_ or _[[Locate Object]]_.
- Communication systems, including magical messaging and signals, are completely disrupted for all other vessels within the zone.
- Allied crew members aboard the airship gain advantage on [[Dexterity]] ([[Stealth]]) checks.
While the ***Black Zone*** is active, the airship cannot attack or emit magical effects without breaking the concealment, but it can move undetected at half speed. This ability is ideal for evasion, ambush preparation, or infiltration.